Halo 3 concept art master chief falling7/26/2023 The discussion then moved to the game's environment, better known as the arid, east African town of New Mombasa. The drop pod went through a number iterations to amp up its dramatic feel, art lead Michael Woo noted, with cinematics lead CJ Cowan saying that the interior of the pod and its initial impact constituted the biggest opening for a Halo game yet. However, the team decided that bringing Master Chief or his close compatriots back would weigh too heavily on the game, and the studio wanted to start fresh with something new.Īfter eventually arriving upon the orbital drop shock trooper, the team began by designing the drop pod and its process of falling from the sky, as could be seen in the initial teaser trailer for the game. In fact, Master Chief and the Arbiter were originally discussed as lead characters for the game. With that release date looming, a host of Bungie staff offered a bit more insight into the history behind the game.Ĭreative director Joe Staten began the PAX panel by briefly touching upon the fundamental decision to create a game that followed the orbital drop shock trooper, rather than, say, Master Chief. What They Talked About: Halo 3: ODST is locked and loaded for a September 22 release on the Xbox 360, and judging by the popularity of its 2007 predecessor, the title will be more than a bit of a big deal. On hand to represent the studio were creative director Joseph Staten design director Paul Bertone composer Marty O'Donnell executive producer Curtis Creamer community director Brian Jarrard cinematics director CJ Cowan art lead Michael Woo and senior designer Lars Bakken. Who Was There: The Halo: ODST panel held during the 2009 Penny Arcade Expo, titled aptly enough "Prepare to Drop," featured a small battalion of Bungie crew. You can contact the author at or on Twitter. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. Forge: Our famous editing tool will be in Halo Infinite and will have Undo & Redo buttons, which is a first for Forge.Ī life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007.SR 152: Players who hit SR 152 in Halo 5: Guardians will receive a token of appreciation in Halo Infinite.Player Customization: If you liked the level of armor customization options in Halo: Reach, you will be pleased.Back in Black: Black Undersuits will be in the game.Splitscreen: Splitscreen is up and running internally. Pro Team: We've assembled an internal Pro Team for Halo Infinite.Flighting Programs: These opt-in flights will start small and slowly expand out until release, so sign up for the Halo Insider program!.
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